Interactive before/after demos for the 21 core Laws of UX.

See each law violated, then applied — with a ready-made stakeholder pitch for every design decision. A companion to lawsofux.com.

Your progress

0 of 21 laws learned

21 laws at once would violate Miller's Law — so they're chunked into five themes. Open a law and hit “Mark as learned”; progress is saved in your browser and never leaves your device.

Reduce the mental load

People can only process so much at once. These laws cut choices, fields, and features down to what actually matters.

Organize the page visually

Spacing, grouping, and consistency tell users what belongs together — before they read a single word.

Make interaction fast and forgiving

Targets that are easy to hit, systems that respond instantly, inputs that accept imperfection, layouts users already know.

Motivate progress

Progress users can see and unfinished business they want to close — momentum by design.

Design for memory and feelings

What users remember: firsts and lasts, the thing that stood out, and how it all felt at the end.

Who is this for?

For Beginners who seek direction

New to UX or product design? Don't memorize 21 abstract laws — watch each one break a real interface, then fix it. Intuition first, vocabulary second.

For Product Managers who lack time

Product and business managers: every demo is a 60-second design review — the problem, the fix, and the business case. Decision-ready, no course required.

For Designers who want authority

Stop defending taste. Show the law working, cite the research behind it, and read the stakeholder pitch out loud — evidence wins reviews that opinions lose.